cara membuat game ular
Cara Membuat
Game Ular Dengan Notepad
Hay sahabat blogger pada posting kali ini saya akan berbagi
sedikit informasi tengang membuat suatu pemogran dengan notepad,yang pastinya
ngak kalah kerenya dengan pemograman yang membutuhkan waktu yang sangat lama
.ya langsung saja kita masukin dalam posting kali ini.
Simak baik baik ya sahabat blogger
Kali ini saya akan memberi tahu cara untuk membuat
game ular dengan notepad/batch file.
1. buka notepad
2. masukan code
@echo off
if "%~1" == "startGame" goto :game
if "%~1" == "startController" goto
:controller
::---------------------------------------------------------------------
:: setup some global variables used by both the game and the
controller
setlocal disableDelayedExpansion
:getSession
if defined temp (set "tempFileBase=%temp%\") else
if defined tmp set "tempFileBase=%tmp%\"
set "tempFileBase=%tempFileBase%Snake%time::=_%"
set "keyFile=%tempFileBase%_key.txt"
set "cmdFile=%tempFileBase%_cmd.txt"
set "gameLock=%tempFileBase%_gameLock.txt"
set "gameLog=%tempFileBase%_gameLog.txt"
set "signal=%tempFileBase%_signal.txt"
set "saveLoc=%userprofile%\Snake"
set "userPref=%saveLoc%\SnakeUserPref.txt"
set "hiFile=%saveLoc%\Snake!growth!Hi"
set "keyStream=9"
set "cmdStream=8"
set "lockStream=7"
::------------------------------------------
:: Lock this game session and launch.
:: Loop back and try a new session if failure.
:: Cleanup and exit when finished
call :launch %lockStream%>"%gameLock%" || goto
:getSession
del "%tempFileBase%*"
exit /b
::------------------------------------------
:launch the game and the controller
call :fixLogs
copy nul "%keyFile%" >nul
copy nul "%cmdFile%" >nul
start "" /b cmd /c ^""%~f0"
startController %keyStream%^>^>"%keyFile%"
%cmdStream%^<"%cmdFile%" 2^>nul ^>nul^"
cmd /c ^""%~f0" startGame
%keyStream%^<"%keyFile%"
%cmdStream%^>^>"%cmdFile%" ^<nul^"
echo(
::--------------------------------------------------------------
:: Upon exit, wait for the controller to close before
returning
:close
2>nul (>>"%keyFile%" call )||goto :close
if not exist "%~dp0CursorPos.exe" (
echo Game play can be improved by installing
echo Aacini's CursorPos.exe, available at
echo http://goo.gl/hr6Kkn
echo(
echo %cmdcmdline%|find /i
"%~f0">nul&&pause
)
exit /b 0
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:game
title %~nx0
cls
::---------------------------------------
:: Playfield size
:: max playing field: (width-2)*(height-2) <= 1365
set "width=40" max=99
set "height=25" max=99
::----------------------------
:: resize the console window
set /a cols=width+1, lines=height+10,
area=(width-2)*(height-2)
if %area% gtr 1365 (
echo ERROR: Playfield area too large
%sendCmd% quit
exit
)
if %lines% lss 14 set lines=14
if %cols% lss 46 set cols=46
mode con: cols=%cols% lines=%lines%
::----------------------------
:: define variables
set "configOptions=diffCode difficulty growth moveKeys
up down left right"
set "configOptionCnt=9"
set "moveKeys=4"
set "up=W"
set "down=S"
set "left=A"
set "right=D"
set "pause=P"
set "space= "
set "bound=#"
set "food=+"
set "head=@"
set "body=O"
set "death=X"
set "growth=1"
if exist "%userPref%" for /f "usebackq
delims=" %%V in ("%userPref%") do set "%%V"
set "spinner1=-"
set "spinner2=\"
set "spinner3=|"
set "spinner4=/"
set "spinner= spinner1 spinner2 spinner3 spinner4
"
set "delay1=20"
set "delay2=15"
set "delay3=10"
set "delay4=7"
set "delay5=5"
set "delay6=3"
set "desc1=Sluggard"
set "desc2=Crawl"
set "desc3=Slow"
set "desc4=Normal"
set "desc5=Fast"
set "desc6=Insane"
set "spinnerDelay=3"
set /a "width-=1, height-=1"
:: define LF as a Line Feed (newline) character
set ^"LF=^
^" Above empty line is required - do not remove
:: define CR as a Carriage Return character
for /f %%A in ('copy /Z "%~dpf0" nul') do set
"CR=%%A"
:: define BS as a BackSpace character
for /f %%A in ('"prompt $H&for %%B in (1) do
rem"') do set "BS=%%A"
set "upper=A B C D E F G H I J K L M N O P Q R S T U V
W X Y Z"
set "invalid=*~="
::---------------------------
:: define macros
if exist "%~dp0CursorPos.exe" (
set "cls=CursorPos 0 0"
set "ClearLine=echo(
&CursorPos 0 -1"
set "ClearPrev=CursorPos 0 -0&echo(
"
) else (
set "cls=cls"
set "ClearLine="
set "ClearPrev="
)
:: define a newline with line continuation
set ^"\n=^^^%LF%%LF%^%LF%%LF%^^"
:: setErr
::: Sets the ERRORLEVEL to 1
set "setErr=(call)"
:: clrErr
::: Sets the ERRORLEVEL to 0
set "clrErr=(call )"
:: sendCmd command
::: sends a command to the controller
set "sendCmd=>&%cmdStream% echo"
:: getKey [ValidKey] [ValidKey...]
::: Check for keypress from the controller. Only accept a
ValidKey.
::: Token delimiters and poison characters must be quoted.
::: Accept any key if no ValidKey specified.
::: Return result in Key variable. Key is undefined if no
valid keypress.
set getKey=%\n%
for %%# in (1 2) do if %%#==2 (%\n%
set key=%\n%
set inKey=%\n%
set keyTest=%\n%
^<^&%keyStream% set /p "inKey="%\n%
if defined inKey (%\n%
set inKey=!inKey:~0,-1!%\n%
for %%C in (!args!) do set /a
keyTest=1^&if /i !inKey! equ %%~C set key=!inKey!%\n%
)%\n%
if not defined keyTest set key=!inKey!%\n%
) else set args=
:: draw
::: draws the board
set draw=%\n%
set screen=%\n%
for /l %%Y in (0,1,%height%) do set
screen=!screen!!line%%Y!!LF!%\n%
set screen=!screen!Speed = !Difficulty! !replay!!LF!Growth
Rate = !growth! HighScore = !hi!!LF!Score = !score! Time =
!m!:!s!%\n%
if defined replay if not defined replayFinished (%\n%
set screen=!screen!!LF!!LF!Press a key to abort the
replay%\n%
)%\n%
%cls%^&echo(!screen!
:: test X Y ValueListVar
::: tests if value at coordinates X,Y is within
contents of ValueListVar
set test=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3"
%%1 in ("!args!") do (%\n%
for %%A in ("!line%%2:~%%1,1!") do if
"!%%3:%%~A=!" neq "!%%3!" %clrErr% else %setErr%%\n%
)) else set args=
:: plot X Y ValueVar
::: places contents of ValueVar at coordinates X,Y
set plot=%\n%
for %%# in (1 2) do if %%#==2 (for /f "tokens=1-3"
%%1 in ("!args!") do (%\n%
set "part2=!line%%2:~%%1!"%\n%
set
"line%%2=!line%%2:~0,%%1!!%%3!!part2:~1!"%\n%
)) else set args=
::--------------------------------------
:: start the game
setlocal enableDelayedExpansion
if not exist "%saveLoc%\" md "%saveLoc%"
set "replay= Aborting... "
set "replayAvailable="
call :loadHighScores
call :mainMenu
::--------------------------------------
:: main loop (infinite loop)
for /l %%. in () do (
%=== check for and process abort signal if in replay
mode ===%
if defined replay if exist "%signal%" (
del "%signal%"
set "replayFinished=1"
%draw%
echo(
%ClearLine%
<nul set /p "=Aborting... "
findstr "^" >nul
<&%keyStream%
for %%A in (!configOptions!) do set
"%%A=!%%ASave!"
call :mainMenu
)
%=== compute time since last move ===%
for /f "tokens=1-4 delims=:.," %%a in
("!time: =0!") do set /a
"t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
if !tDiff! lss 0 set /a tDiff+=24*60*60*100
if !tDiff! geq !delay! (
%=== delay has expired, so time for movement
===%
set /a t1=t2
%=== compute game time ===%
if not defined gameStart set
"gameStart=!t2!"
set /a "gameTime=(t2-gameStart)"
if !gameTime! lss 0 set /a
"gameTime+=24*60*60*100"
set /a
"gameTime=(gameTime-pauseTime)/100, m=gameTime/60, s=gameTime%%60"
if !m! lss 10 set "m=0!m!"
if !s! lss 10 set "s=0!s!"
%=== get keypress ===%
%getKey% !keys!
if /i !key! equ !pause! (
%=== pause game ===%
echo(
call :ask "PAUSED - Press a key to
continue..."
%ClearPrev%
%sendCmd% go
for /f "tokens=1-4
delims=:.," %%a in ("!time: =0!") do set /a
"t2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100, tDiff=t2-t1"
if !tDiff! lss 0 set /a
tDiff+=24*60*60*100
set /a pauseTime+=tDiff
) else (
%=== establish direction ===%
if not defined replay (echo(!key!.)
>>"!gameLog!"
for %%K in (!key!) do if !moveKeys! equ
2 (
set /a
"xDiff=xTurn%%K*!yDiff!, yDiff=yTurn%%K*!xDiff!"
) else if "!%%KAxis!" neq
"!axis!" (
set /a "xDiff=xDiff%%K,
yDiff=yDiff%%K"
set "axis=!%%KAxis!"
)
%=== erase the tail ===%
set "TX=!snakeX:~-2!"
set "TY=!snakeY:~-2!"
set "snakeX=!snakeX:~0,-2!"
set "snakeY=!snakeY:~0,-2!"
%plot% !TX! !TY! space
%=== compute new head location and
attempt to move ===%
set /a "X=PX+xDiff,
Y=PY+yDiff"
set "X= !X!"
set "Y= !Y!"
set "X=!X:~-2!"
set "Y=!Y:~-2!"
(%test% !X! !Y! playerSpace) &&
(
%=== move successful ===%
%=== remove the new head
location from the empty list ===%
for %%X in ("!X!") do
for %%Y in ("!Y!") do set "empty=!empty:#%%~X %%~Y=!"
%=== eat any food that may be
present ===%
(%test% !X! !Y! food) &&
(
%=== initiate growth ===%
set /a grow+=growth
%=== locate and draw new
food ===%
if defined replay (
<&%keyStream% set /p "F="
) else (
set /a
"F=(!random!%%(emptyCnt-1))*6+1"
(echo !F!)
>>"!gameLog!"
)
for %%F in (!F!) do
(%plot% !empty:~%%F,5! food)
)
if !grow! gtr 0 (
%=== restore the tail
===%
%plot% !TX! !TY! body
set
"snakeX=!snakeX!!TX!"
set
"snakeY=!snakeY!!TY!"
set /a emptyCnt-=1
%=== manage score ===%
set /a "score+=1,
grow-=1"
if not defined replay if
!score! gtr !hi! set /a "hi+=1, newHi=1"
) else (
%=== add the former tail
position to the empty list ===%
set
"empty=!empty!#!TX! !TY!"
)
%=== draw the new head ===%
if defined snakeX (%plot% !PX!
!PY! body)
%plot% !X! !Y! head
%=== Add the new head position
to the snake strings ===%
set
"snakeX=!X!!snakeX!"
set
"snakeY=!Y!!snakeY!"
set "PX=!X!"
set "PY=!Y!"
%draw%
) || (
%=== failed move - game over
===%
set "replayFinished=1"
%plot% !TX! !TY! body
call :spinner !PX! !PY! death
%draw%
if defined newHi (
echo(
echo New High Score -
Congratulations^^!
set
"hi!diffCode!=!score!"
copy
"!gameLog!" "%hiFile%!diffCode!.txt" >nul
>>"%hiFile%!diffCode!.txt" echo ::!score!
)
echo(
%ClearLine%
call :ask "Press a key to
continue..."
for %%A in (!configOptions!) do
set "%%A=!%%ASave!"
call :mainMenu
)
)
)
)
::-------------------------------------
:getString Prompt Var MaxLen
:: Prompt for a string with max lengh of MaxLen.
:: Valid keys are alpha-numeric, space, underscore, and dash
:: String is terminated by Enter
:: Backspace works to delete previous character
:: Result is returned in Var
set /a "maxLen=%3"
set "%2="
%sendCmd% prompt
<nul set /p "=%~1 "
call :purge
:getStringLoop
(%getKey% !upper! 0 1 2 3 4 5 6 7 8 9 " " _ -
{Enter} !BS!)
if defined key (
if !key! equ {Enter} (
echo(
exit /b
)
if !key! neq !BS! if !maxLen! gtr 0 (
set /a maxLen-=1
<nul set /p "=.!BS!!key!"
set "%2=!%2!!key!
)
if !key! equ !BS! if defined %2 (
set /a maxLen+=1
<nul set /p "=!BS! !BS!"
set "%2=!%2:~0,-1!"
)
)
if defined inKey %sendCmd% one
goto :getStringLoop
::-------------------------------------
:ask Prompt ValidKey [Validkey]...
:: Prompt for a keypress.
:: Wait until a ValidKey is pressed and return result in Key
variable.
:: Token delimiters, ), and poison characters must be
quoted.
%sendCmd% prompt
<nul set /p "=%~1 "
(set validKeys=%*)
(set validKeys=!validKeys:%1=!)
call :purge
:getResponse
(%getKey% !validKeys!)
if not defined key (
if defined inKey %sendCmd% one
goto :getResponse
)
exit /b
:purge
set "inKey="
for /l %%N in (1 1 1000) do (
set /p "inKey="
if "!inKey!" equ "{purged}." exit
/b
)<&%keyStream%
goto :purge
::-------------------------------------
:spinner X Y ValueVar
set /a d1=-1000000
for /l %%N in (1 1 5) do for %%C in (%spinner%) do (
call :spinnerDelay
%plot% %1 %2 %%C
%draw%
)
call :spinnerDelay
(%plot% %1 %2 %3)
exit /b
::-------------------------------------
:delay centiSeconds
setlocal
for /f "tokens=1-4 delims=:.," %%a in
("!time: =0!") do set /a "spinnerDelay=%1,
d1=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100"
:: fall through to :spinnerDelay
::-------------------------------------
:spinnerDelay
for /f "tokens=1-4 delims=:.," %%a in ("!time:
=0!") do set /a "d2=(((1%%a*60)+1%%b)*60+1%%c)*100+1%%d-36610100,
dDiff=d2-d1"
if %dDiff% lss 0 set /a dDiff+=24*60*60*100
if %dDiff% lss %spinnerDelay% goto :spinnerDelay
set /a d1=d2
exit /b
::-------------------------------------
:mainMenu
cls
set "loadAvailable="
echo Growth rate = !growth!
echo(
echo Main Menu:
echo(
echo N - New game
if defined replayAvailable echo R - Replay previous
game
if defined saveAvailable echo S - Save a game
if exist *.snake.txt echo L -
Load and watch a saved game&set "loadAvailable=L"
echo C - Control options
echo G - Graphic options
echo Q - Quit
echo(
set "hiAvailable="
for /l %%N in (1 1 6) do if defined hi%%N (
if not defined hiAvailable (
echo Replay High Score:
echo(
)
set "desc=!desc%%N!........"
set "hiAvailable=!hiAvailable! %%N"
echo %%N - !desc:~0,8! !hi%%N!
)
if defined hiAvailable echo(
set "keys=N C G Q !hiAvailable! !replayAvailable!
!saveAvailable! !loadAvailable!"
call :ask ">" !keys!
if /i !key! equ Q (
%sendCmd% quit
cls
exit
)
if /i !key! equ N (
set "replay="
set "replayAvailable=R"
set "saveAvailable=S"
goto :initialize
)
if /i !key! equ S (
if defined replayAvailable (
call :ask "HighScore # or P for
Previous:" !hiAvailable! P
) else (
call :ask "HighScore #:"
!hiAvailable!
)
echo !key!
if /i !key! equ P (set "src=!gameLog!")
else set "src=%hiFile%!key!.txt"
call :getString "Save file name:" file 20
copy "!src!" "!file!.snake.txt"
call :ask "Press a key to continue..."
)
if /i !key! equ L (
call :getString "Load file name:" file 20
if exist "!file!.snake.txt" (
set "replay=!file!.snake.txt"
goto :initialize
)
echo Error: File "!file!.snake.txt" not
found
call :ask "Press a key to continue..."
)
if /i !key! equ R (
set "replay=!gameLog!"
goto :initialize
)
if !key! geq 1 if !key! leq 6 (
set "replay=%hiFile%!key!.txt"
goto :initialize
)
if /i !key! equ C call :controlOptions
if /i !key! equ G call :graphicOptions
goto :mainMenu
::-------------------------------------
:controlOptions
cls
set "keys={Enter} T L R P"
if !moveKeys! equ 4 set "keys=!keys! U D"
echo Control Options:
echo(
echo T - Type... = !moveKeys! keys
echo(
echo L - Left... = !left!
echo R - Right.. = !right!
if !moveKeys! equ 4 echo U - Up..... = !up!
if !moveKeys! equ 4 echo D - Down... = !down!
echo(
echo P - Pause.. = !pause!
echo(
echo {Enter} - Return to Main Menu
echo(
call :ask ">" !keys!
if !key! equ {Enter} goto :saveUserPrefs
if /i !key! equ T (
if !moveKeys! equ 2 (set "moveKeys=4") else
set "moveKeys=2"
goto :controlOptions
)
set "option= LLeft RRight UUp DDown PPause"
for /f %%O in ("!option:* %key%=!") do (
call :ask "Press a key for %%O:"
for %%K in (0 1 2) do if "!key!" equ
"!invalid:~%%K,1!" goto :controlOptions
for %%C in (!upper!) do set
"key=!key:%%C=%%C!"
set "%%O=!key!"
)
goto :controlOptions
::-------------------------------------
:graphicOptions
cls
echo Graphic Options:
echo(
echo B - Border...... = !bound!
echo E - Empty space. = !space!
echo H - snake Head.. = !head!
echo S - Snake body.. = !body!
echo F - Food........ = !food!
echo D - Death....... = !death!
echo(
echo G - Growth rate. = !growth!
echo(
echo {Enter} - Rturn to Main Menu
echo(
call :ask ">" B E H S F D G {Enter}
if !key! equ {Enter} goto :saveUserPrefs
if /i !key! equ G (
call :ask "Press a digit for growth rate (0 =
10)" 0 1 2 3 4 5 6 7 8 9
if !key! equ 0 set "key=10"
set "growth=!key!"
call :loadHighScores
) else (
set "option=-BBorder:bound:-EEmpty Space:space:-HSnake
Head:head:-SSnake Body:body:-FFood:food:-DDeath:death:"
for /f "tokens=1,2 delims=:" %%A in
("!option:*-%key%=!") do (
call :ask "Press a key for %%A"
for %%K in (0 1 2) do if "!key!" equ
"!invalid:~%%K,1!" goto :graphicOptions
set "%%B=!key!"
)
)
goto :graphicOptions
::------------------------------------
:saveUserPrefs
(for %%V in (moveKeys up down left right space bound food
head body death pause growth) do echo %%V=!%%V!) >"%userPref%"
exit /b
::-------------------------------------
:initialize
cls
if defined replay (
echo Replay Speed Options:
) else (
echo Speed Options:
)
echo
delay
echo # Description (seconds)
echo --- ----------- ---------
for /l %%N in (1 1 6) do (
set "delay=0!delay%%N!"
set "desc=!desc%%N!
"
echo %%N !desc:~0,11!
0.!delay:~-2!
)
echo(
call :ask "Pick a speed (1-6):" 1 2 3 4 5 6
set "difficulty=!desc%key%!"
set "delay=!delay%key%!"
set "diffCode=%key%"
echo %key% - %difficulty%
echo(
<nul set /p "=Initializing."
set "axis=X"
set "xDiff=+1"
set "yDiff=+0"
set "empty="
set /a "PX=1, PY=height/2, FX=width/2+1, FY=PY,
score=0, emptyCnt=0, t1=-1000000"
set "gameStart="
set "m=00"
set "s=00"
set "snakeX= %PX%"
set "snakeY= %PY%"
set "snakeX=%snakeX:~-2%"
set "snakeY=%snakeY:~-2%"
for /l %%Y in (0 1 %height%) do (
<nul set /p "=."
set "line%%Y="
for /l %%X in (0,1,%width%) do (
set "cell="
if %%Y equ 0 set
"cell=%bound%"
if %%Y equ %height% set
"cell=%bound%"
if %%X equ 0 set
"cell=%bound%"
if %%X equ %width% set
"cell=%bound%"
if %%X equ %PX% if %%Y equ %PY% set
"cell=%head%"
if not defined cell (
set "cell=%space%"
set "eX= %%X"
set "eY= %%Y"
set "empty=!empty!#!eX:~-2!
!eY:~-2!"
set /a emptyCnt+=1
)
if %%X equ %FX% if %%Y equ %FY% set
"cell=%food%"
set "line%%Y=!line%%Y!!cell!"
)
)
for %%A in (!configOptions!) do set
"%%ASave=!%%A!"
set "replayFinished="
if defined replay (
%sendCmd% replay
%sendCmd% !replay!
call :waitForSignal
set "replay=(REPLAY at !difficulty!)"
set "read=1"
<&%keyStream% (
for /l %%N in (1 1 !configOptionCnt!) do if
defined read (
set /p "ln="
if "!ln!" equ "END"
(set read=) else set "!ln!"
)
)
set "keys="
set "hi=0"
for /f "delims=:" %%A in ('findstr
"^::" "%hiFile%!diffCode!.txt" 2^>nul') do set
"hi=%%A"
(%draw%)
call :delay 100
) else (
if defined hi%diffCode% (set
"hi=!hi%diffCode%!") else set "hi=0"
(%draw%)
>"!gameLog!" (
for %%A in (!configOptions!) do (echo
%%A=!%%A!)
(echo END)
)
echo(
if !moveKeys! equ 4 (
echo Controls: !up!=up !down!=down !left!=left
!right!=right !pause!=pause
) else (
echo Controls: !left!=left !right!=right
!pause!=pause
)
echo Avoid running into yourself
(!body!!body!!head!^) or wall (!bound!^)
echo Eat food (!food!^) to grow.
echo(
call :ask "Press a key to start..."
%sendCmd% go
)
set "pauseTime=0"
set "xDiff!up!=+0"
set "xDiff!down!=+0"
set "xDiff!left!=-1"
set "xDiff!right!=+1"
set "yDiff!up!=-1"
set "yDiff!down!=+1"
set "yDiff!left!=+0"
set "yDiff!right!=+0"
set "!up!Axis=Y"
set "!down!Axis=Y"
set "!left!Axis=X"
set "!right!Axis=X"
set "xTurn!left!=1"
set "xTurn!right!=-1"
set "yTurn!left!=-1"
set "yTurn!right!=1"
set "playerSpace=!space!!food!"
set ^"keys="!left!" "!right!"
"!pause!"^"
set "newHi="
set "grow=0"
if !moveKeys! equ 4 set ^"keys=!keys! "!up!"
"!down!"^"
if exist "%~dp0CursorPos.exe" if not defined
replay (
cursorpos 0 -4
for /l %%N in (1 1 5) do (echo(
)
)
exit /b
::-------------------------------------
:waitForSignal
if not exist "%signal%" goto :waitForSignal
del "%signal%"
exit /b
::-------------------------------------
:loadHighScores
set "saveAvailable="
for /l %%N in (1 1 6) do (
set "hi%%N="
for /f "delims=:" %%A in ('findstr
"^::" "%hiFile%%%N.txt" 2^>nul') do (
set "hi%%N=%%A"
set "saveAvailable=S"
)
)
exit /b
::-------------------------------------
:fixLogs
setlocal enableDelayedExpansion
for %%F in (*.snake) do (
ren "%%F" "%%F.txt"
call :fixLog "%%F.txt"
)
pushd "%SaveLoc%"
for /f "delims=" %%F in ('dir /b SnakeHi*.txt
2^>nul') do (
set "file=%%~nF"
set "file=Snake1Hi!file:~-1!.txt"
ren "%%F" "!file!"
call :fixLog "!file!"
)
popd
exit /b
:fixLog filePath
>"%~1.new" (
<"%~1" (
for %%A in (diffCode difficulty moveKeys up
down left right) do (
set /p "val="
(echo %%A=!val!)
)
)
(echo growth=1)
(echo END)
more +7 "%~1"
)
move /y "%~1.new" "%~1" >nul
exit /b
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
:controller
:: Detects keypresses and sends the information to the game
via a key file.
:: The controller has various modes of input that are
activated by commands sent
:: from the game via a cmd file.
::
:: Modes:
::
:: hold - No input, wait for command
::
:: go - Continuously get/send key
presses
::
:: prompt - Send {purged} marker to allow game to
purge input buffer, then
:: get/send a
single key press and hold
::
:: one - Get/send a single key press and
hold
::
:: replay - Copy a game log to the key file. The next
line in cmd file
:: specifies name
of log file to copy. During replay, the controller
:: will send an
abort signal to the game if a key is pressed.
::
:: quit - Immediately exit the controller
process
::
:: As written, this routine incorrectly reports ! as ), but
that doesn't matter
:: since we don't need that key. Both <CR> and Enter
key are reported as {Enter}.
:: An extra character is appended to the output to preserve
any control chars
:: when read by SET /P.
setlocal enableDelayedExpansion
for /f %%a in ('copy /Z "%~dpf0" nul') do set
"CR=%%a"
set "cmd=hold"
set "inCmd="
set "key="
for /l %%. in () do (
if "!cmd!" neq "hold" (
for /f "delims=" %%A in ('xcopy /w
"%~f0" "%~f0" 2^>nul') do (
if not defined key set
"key=%%A"
)
set "key=!key:~-1!"
if !key! equ !CR! set "key={Enter}"
)
<&%cmdStream% set /p "inCmd="
if defined inCmd (
if !inCmd! equ quit exit
set "cmd=!inCmd!"
if !inCmd! equ replay (
<&%cmdStream% set /p
"file="
type "!file!"
>&%keyStream%
copy nul "%signal%"
)
set "inCmd="
)
if defined key (
if "!cmd!" equ "prompt"
(echo {purged}.)
if "!cmd!" equ "replay" (
copy nul "%signal%" >nul
set "cmd=go"
) else (echo(!key!.)
if "!cmd!" neq "go" set
"cmd=hold"
set "key="
)>&%keyStream%
)
3. save as
4. tulis contoh: ular.bat (harus ada .bat)
5. play dah tuh
Terima kasih telah membaca :D
Tolong di share ya
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